Video Games, Violence, and the Ethics of Fantasy: Killing Time

★★★★★ 4.2 64 reviews

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Management number 233435238 Release Date 2026/06/27 List Price US$12.85 Model Number 233435238
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Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies. Read more

ASIN B08F79NPMX
XRay Not Enabled
ISBN13 978-1350121898
Edition 1st
Language English
File size 474 KB
Page Flip Enabled
Publisher Bloomsbury Academic
Word Wise Enabled
Print length 224 pages
Accessibility Learn more
Screen Reader Supported
Publication date July 23, 2020
Enhanced typesetting Enabled

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